Difference between revisions of "Puppies and Pwnage"

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(For the Lulz)
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===For the Lulz===
 
===For the Lulz===
 
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Revision as of 19:55, 28 January 2008

A work in progress. (Stored here for now. Please ignore).


Puppies and Pwnage is a supplementary book to the 3rd edition of the popular ropleplaying game Dungeons and Dragons. It provides a variety of new spells, several new classes, and a new set of abilities according to the titular theme.

Spells

For the Lulz

http://www.nationstates.net/images/flags/uploads/annexea.jpg
Flag of Annexea
Name For the Lulz Level Sor/Wiz 9 Type Universal Components None Casting Time Instant Range None Targets None Duration Instant Saving Throw None Spell Resistance No

This spell has absolutely no effect in and of itself other than wasting a spell lot. A wizard or sorcerer with sufficient charisma however may be able to convince others that they have in fact done something, bound only by their imagination.









Fuzzy Doom

Name Fuzzy Doom
Level Sor/Wiz 6
Type Conjuration [Fuzzy]
Components V,S,F
Casting Time 1 standard action
Range Special
Targets All Targets in Wide Cone (150° Arc)
Duration 3 Rounds + 1 Round / 3 levels
Saving Throw Fortitude, Reflex
Spell Resistance Yes

The Wizard calls upon the spirits of the adorable teddy bear. At his feet are summoned a continuous stream of 6-inch tall fuzzy teddy bears that, animated through the demonic energy of the spell, march outward. The bears crawl, at a rate of 30ft/round, over anything in their path, and will crawl atop each other to overtake vertical barriers. The bears are impeded for one round per 10 feet of vertical barrier. Anyone caught in the stream is slowed to half their normal speed. When the bears reach a target, the target must make a reflex save (with a bonus of +4 for each size category above medium) or fall into the stream. Even if the save is made, after 2 rounds (+1 per size above medium) in the swarm, the target is enveloped in fuzzy death. Once in the stream, the target must make a Fortitude save each round to avoid being suffocated and crushed; two failed saves indicate being choked by the teddy bears, and crushing damage taken in the stream is 3d6/round or half with a successful Fort. save.

Arcane Focus: An adorable teddy bear.

Shelinda's Adorable Puppy Burst

Name Shelinda's Adorable Puppy Burst
Level Sor/Wiz 8
Type Conjuration [Adorable]
Components V,S
Casting Time 1 standard action
Range 30 ft.
Targets Single creature
Duration 3 Rounds
Saving Throw Fortitude
Spell Resistance Yes

When cast Shelinda's Adorable Puppy Burst causes 2d4 puppies to burst from within the target creature, inflicting severe bodily harm to them. The target creature must succeed on a fortitude save or be killed immediately by the spell. If the creature does succeed on their fortitude save they still suffer 1d8 points of damage for each puppy summoned by the spell. Once summoned the puppies will remain for 3 rounds if not killed and will obey the commands of the caster. For the purpose of hit points, attacks and damage, saving throws etc. the puppies are treated as dogs.




Feats

Flashdance

Prerequisite: Dexterity 15+, Whirlwind Attack, Barbarian Rage, Perform 10 Ranks, Tumble 10 Ranks.

Benefit: The Barbarian uses his mighty rage to fuel a devastating dance. When active, the Barbarian does not incur attacks of opportunity, is immune to all mind-affecting and sonic effects, can jump twice the normal height and distance, moves at doubled speed, and deals double damage with each attack. The Dance lasts for 3 rounds + 1 round for each enemy killed, but ends if the Barbarian does not move at least 50 feet in a round. Also, when the Dance is over, the Barbarian becomes winded as per Rage, but with twice the negative effect.

Special: The winding penalty can be reduced to the usual Rage winding penalty if a large bucket of water is poured over the Barbarian within 1 round of the Flashdance's conclusion.

Obvious Hiding

Prerequisite: Medium Size or larger, 10 ranks Intimidate, Hide at most 0 Ranks.

Benefit: The character gains the ability to remove himself from the awareness of enemies by doing precisely the opposite, i.e. making himself as obvious as possible. By making loud noises and staying in the field of vision of the enemies, the character can effectively hide so long as the attention of the enemies is fixed on him. The hide persists so long as succeed their spot check against DC 12.

Special: Characters who hide from some enemies and attempt to obvious hide from others receive a -4 penalty to Hide and enemies receive a -4 penalty to their obvious hide spot check.

Raging Sneak Great Cleave

Prerequisite: Str 15+, Obvious Hiding, Weapon Focus in large, two handed weapon, Base Attack Bonus +12 or higher, Sneak Attack, Great Cleave, Rage.

Benefit: The Barbarian masters the art of stealth rage, gaining the ability to use large, two handed weapons to strike a target for a devastating sneak attack. A successful sneak attack using the weapon in which weapon focus has been taken while raging that kills a target hidden by Obvious Hiding allows the Barbarian, unnoticed, to sneak attack another target against whom the Barbarian is Obviously Hiddden.