Difference between revisions of "Kandankero"

From Taijitu
Jump to: navigation, search
(Added nations cat)
Line 2: Line 2:
  
 
===Environment===
 
===Environment===
Environment: Lush forests of Annexea and western island chains.
+
The Kandankero live in what is left of the lush forests of [[Annexea]], in small pockets near the western and southwestern coast. They have been all but eliminated from the West, but some of them still remain in the more welcoming Qezzef. Their main location is in the western island chains that fall under the jurisdiction of Bassa. They prefer the dry tropical climate that these areas afford them, and find the semi-arid plains of Interzone to be completely inhospitable.  
Population: Estimates from .35 million to 1.75 million. Annexean figure: 860,000
+
Time of Existence: First major group to inhabit the current Annexean island, time unknown.
+
  
Population before Annexean migration: Estimated 2 - 10 million. Annexean figure: About 2 million.  
+
The population of the Kandankero (other than subjugated Black Meat farmers) is unknown; there have been several major attempts to count them, each turning up different results. Qezzefi anthropologists estimate about 1 million, the Annexean government insists it is closer to 500,000. The 'Kero themselves choose not to say. A few sociologists claim the anthropological studies are far exaggerated, arguing that "you've been counting the same ones over again".
 +
 
 +
The 'Kero were the human inhabitants of Annexea before the Great Annexean Migration. Their population before this event is even more controversial than their current population. They claim that their society was once more than 10 million people, while the Annexean historians estimate that there were only about 2 million of them.  
  
 
===History===
 
===History===
Hunter Gatherers --> Farmers/Hunter Gatherers ---> Development of "tribes" ---> Complex political organization ---> Arrival of Annexeans ---> Idea Diffusion, Technology
+
Little is known. More precisely, this section hasn't been written yet.
Note that there was limited farming, so a very complex society couldn't much develop.
+
  
 
==Culture==
 
==Culture==
  
Summary:
+
The 'Kero culture is founded on the principle of being happy. The Kero believe in, to use the cliché, the power of laughter. They believe that happiness should be shared, and that there is no better way to do that than throught laughter. They are quick to make amends. Thus, they avoid war whenever possible, but they do recognize that if it is completely necessary, they will fight to defend themselves against those who will not listen to reason. This has been used by some minority groups to justify rebellion against Annexeans.
-Polytheistic, aspect Gods.
+
-King is not divine, but ruling elders (including shamans) have link to Gods.
+
-Power of laughter!
+
-Only go to war if society is greatly threatened (Defensive war only).  
+
-Don't be too selfish with pursuing happiness (or there will be shame, perhaps worse).
+
-Sharing is good, giving up everything for anotther is bad.
+
 
+
===Government===
+
Leader: K||ágà (Kaga for short)
+
Structure of Government: Oligarchy. Well established system.
+
  
 
===Religion===
 
===Religion===
Basics:
+
 
-Creation: World created, but filled with chaos and badness by mistake. To correct it, people given humor. Reality, in a sense, is a cosmic joke.
+
Their easygoing religion is polytheistic, with many colorful Gods associated with concrete things. The number Gods also means that The Kandankero King is not considered divine, but he and his council of elder shamans are thought to have a close connection with these Gods.  
-Laughter isn't just about conventional jokes. Since the world is a joke, truly being a part of the world must be done through laughter.
+
 
 +
According to their creation myth, when the world was created by the first God, !k'h!nàá, he became distracted by the shiny colors and lost concentration. Chaos entered the world, and would not leave. Thus, !k'h!nàá and the other good gods gave man the ability to laugh, so that they may be able to cope with reality. Because of this story, the 'Kero see reality as somewhat of a cosmic joke, which means they will laugh somberly during funerals, laugh when someone is hurt, and at other times when most cultures would deem it inappropriate. But they deeply understand the difference between "light" and "serious" laughter.  
  
 
===Language===
 
===Language===
Real Language Base: Khoisan Language Group, it basically is Nama.  
+
 
Main Language Name: Nama.
+
The 'Kero speak a language similar to the real-world language of Nama, which is a Khoisan language (characterized by "click" consonants).  
Dialects: Yes, per geographic region - North: Kho!ama South: Nama East: Namidama
+
The 'Kero on mainland Annexea speak the dialect of Kho!ama, while the island 'Kero speak Namidama, which differs slightly in some common intonations and has a few variations on words (for the most part they are similar enough to be understood). Some 'Kero, especially those who deal witht the Annexeans, speak some English.
Other Languages: English.  
+
  
 
====Words, Idioms and Religious terms====
 
====Words, Idioms and Religious terms====
Line 59: Line 48:
 
''≠hanú |úí ti kóí tìsí'' - Lit. 'straight one of a hundred'. (Idiom)
 
''≠hanú |úí ti kóí tìsí'' - Lit. 'straight one of a hundred'. (Idiom)
 
Often shortened to "≠hanú |úí". Refers to a 'straight' thread of the hòá-rà-ka, which is one that doesn't twist and curve with the rest. The phrase is used to describe a kind of 'rogue storyline' who deliberately seeks to ruin ('straighten') the pattern. This idiom comes from a popular 'Kero myth where the evil who seeks to destroy a culture is recognized by the hero among a hundred men. In short, the hero watches them follow (bend to the will of) the hòá-rà-ka, and the evil one does not bend.
 
Often shortened to "≠hanú |úí". Refers to a 'straight' thread of the hòá-rà-ka, which is one that doesn't twist and curve with the rest. The phrase is used to describe a kind of 'rogue storyline' who deliberately seeks to ruin ('straighten') the pattern. This idiom comes from a popular 'Kero myth where the evil who seeks to destroy a culture is recognized by the hero among a hundred men. In short, the hero watches them follow (bend to the will of) the hòá-rà-ka, and the evil one does not bend.
 
 
 
[[Category:Nations|{{PAGENAME}}]]
 

Revision as of 20:01, 11 February 2007

History and Statistics

Environment

The Kandankero live in what is left of the lush forests of Annexea, in small pockets near the western and southwestern coast. They have been all but eliminated from the West, but some of them still remain in the more welcoming Qezzef. Their main location is in the western island chains that fall under the jurisdiction of Bassa. They prefer the dry tropical climate that these areas afford them, and find the semi-arid plains of Interzone to be completely inhospitable.

The population of the Kandankero (other than subjugated Black Meat farmers) is unknown; there have been several major attempts to count them, each turning up different results. Qezzefi anthropologists estimate about 1 million, the Annexean government insists it is closer to 500,000. The 'Kero themselves choose not to say. A few sociologists claim the anthropological studies are far exaggerated, arguing that "you've been counting the same ones over again".

The 'Kero were the human inhabitants of Annexea before the Great Annexean Migration. Their population before this event is even more controversial than their current population. They claim that their society was once more than 10 million people, while the Annexean historians estimate that there were only about 2 million of them.

History

Little is known. More precisely, this section hasn't been written yet.

Culture

The 'Kero culture is founded on the principle of being happy. The Kero believe in, to use the cliché, the power of laughter. They believe that happiness should be shared, and that there is no better way to do that than throught laughter. They are quick to make amends. Thus, they avoid war whenever possible, but they do recognize that if it is completely necessary, they will fight to defend themselves against those who will not listen to reason. This has been used by some minority groups to justify rebellion against Annexeans.

Religion

Their easygoing religion is polytheistic, with many colorful Gods associated with concrete things. The number Gods also means that The Kandankero King is not considered divine, but he and his council of elder shamans are thought to have a close connection with these Gods.

According to their creation myth, when the world was created by the first God, !k'h!nàá, he became distracted by the shiny colors and lost concentration. Chaos entered the world, and would not leave. Thus, !k'h!nàá and the other good gods gave man the ability to laugh, so that they may be able to cope with reality. Because of this story, the 'Kero see reality as somewhat of a cosmic joke, which means they will laugh somberly during funerals, laugh when someone is hurt, and at other times when most cultures would deem it inappropriate. But they deeply understand the difference between "light" and "serious" laughter.

Language

The 'Kero speak a language similar to the real-world language of Nama, which is a Khoisan language (characterized by "click" consonants). The 'Kero on mainland Annexea speak the dialect of Kho!ama, while the island 'Kero speak Namidama, which differs slightly in some common intonations and has a few variations on words (for the most part they are similar enough to be understood). Some 'Kero, especially those who deal witht the Annexeans, speak some English.

Words, Idioms and Religious terms

≠hanú - Lit. 'straight'. Used often to describe a stiff personality or a stubborn person.

míí-a'se - 'to speak truly'. Note that 'true speech' which is done often through symbolic laughter. Often translated as 'to laugh'.

≠óm-am'a - Lit. 'to know truth'. Faith/Sense of Humor. Essentially, ability to see and accept the truth of the world and the Gods.

hòá-rà-ka - Lit. 'all'. This is the Great Pattern of life. Very important spiritual term.

!oa ≠hanú-se - Lit. 'to swim against the river'. (Idiom) Means 'to go against the hòá-rà-ka, though not necessarily with malicious intentions. Usually refers to a foolish person.

!áro-tama - Lit. 'anti-forest'. Refers to the desert, but carries spiritual weight over the normal word for 'desert'. About as close to Hell as exists in the religion.

≠hanú |úí ti kóí tìsí - Lit. 'straight one of a hundred'. (Idiom) Often shortened to "≠hanú |úí". Refers to a 'straight' thread of the hòá-rà-ka, which is one that doesn't twist and curve with the rest. The phrase is used to describe a kind of 'rogue storyline' who deliberately seeks to ruin ('straighten') the pattern. This idiom comes from a popular 'Kero myth where the evil who seeks to destroy a culture is recognized by the hero among a hundred men. In short, the hero watches them follow (bend to the will of) the hòá-rà-ka, and the evil one does not bend.